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It seems to have a few technical shortcomings:

If you click rapidly once you have auto-loop, you end up with multiple machines gained per cycle

If the window loses focus at all (even if it's still at full-speed by the browser), the entire game pauses, which somewhat defeats the point of automation

As mentioned by someone else, there's some really nasty memory leaks present!

It seems the "half-bit" income is completely ignored, presumably because you enforce an int


All in all, I'd like to see more depth, with the system efficiency and data extraction displays meaning something!

Thanks for taking the time to analyze all this! 

  • The auto-loop issue definitely needs fixing—it shouldn’t be generating multiple machines per cycle.
  • The pause when losing focus is something I want to improve since, yeah, it kind of defeats the purpose of automation.
  • Memory leaks are something I’m already looking into—seems like something keeps piling up without getting cleaned properly.
  • As for the "half-bit" income, yeah, I already knew it was being ignored due to forcing an int, and I plan to adjust that in the future.

I’m glad you’re looking for more depth in the game—that’s the goal! Thanks for the feedback! 

after getting all upgrades and running for a bit, i got this error:

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

abort("OOM") at jsStackTrace@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

stackTrace@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

abort@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

abortOnCannotGrowMemory@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

_emscripten_resize_heap@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

invoke_viii@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

invoke_iiii@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

unityFramework/_JS_CallAsLongAsNoExceptionsSeen/<@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

_JS_CallAsLongAsNoExceptionsSeen@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

browserIterationFunc@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

callUserCallback@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

runIter@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

Browser_mainLoop_runner@https://html-classic.itch.zone/html/13104186/Hacking%20Clicker%20Protocol/Build/...

(+1)

Looks like you’ve been playing for a long time!  The error basically means the game ran out of memory after running for a while, probably because you had too many upgrades and elements on screen.

Were you able to play until the end, or did it cut you off before you got there? 

I had all the upgrades, just had it run for another minute or so.thats when it happened

(-1)

is there going to be more depth in the future?

In the current plans, there won’t be much more playtime added, but if there’s enough support and interest, I might consider expanding the content for those who enjoy it. Thanks a lot for playing and for your support—it really means a lot!